
Overview
BenzyDrawText
Exports
Every export other resources can call, each with a ready-to-paste example. A prompt is purely visual: BenzyDrawText renders it on the client and never touches your game logic, so these are safe to call from anywhere.
Events
Events you can trigger (a convenient alternative to the exports) and events you can listen to, each with a ready-to-paste example. The exports are usually cleaner, but events are handy for resources that already speak in TriggerEvent.
Integrations
How to route another resource's on-screen prompts through BenzyDrawText, so you stop repeating the same draw-text code in every script. If a resource already sends its prompts through a single funnel (like Prompt.Set / Prompt.Clear), pointing it here is a one-line change; if it doesn't, you can call the export wherever you'd draw a prompt.